Changelog (v. 0.1.1)


Changelog (0.1.1)

This update addresses many issues encountered by players. Controls have been improved, cutscenes have been shortened, the UI has been improved, and several bugs have been fixed.

Thanks for trying out our game! If you have any feedback, please share it in the comments or on our Steam page!

New Features

  • Added in-game tips for some less-clear game mechanics.

Changes/Improvements

  • Adjusted controls
    • You can now start moving in a direction simply by tapping in that direction.
    • Tap the opposite of your movement direction to begin backing up.
    • Tap toward a wall while grabbing it to pull yourself to it.
    • On keyboard, Binoculars are now activated with Q instead of Space.
    • Added P as an additional keybind for game pause/resume. This is for compatibility with Web versions, which use Esc to exit fullscreen.
    • Added D-Pad support.
    • Precise movement should now be significantly easier.
  • Reduced the length of dialogue cutscenes.
  • Dialogue cutscenes now use a larger font.
  • Made some other minor improvements to the dialogue UI.
  • Changed the layout of menus.
  • Added text labels to UI buttons to make what they do more clear.
  • Menu buttons now play an animation while selected.
  • Made "Movement" and "Beating the Level" tutorials in the Journal more succinct.
  • Levels have been rearranged so their order is more in line with their difficulty.
  • Replaced some hard levels with easier ones.
  • Increased game resolution so that there is no black border in fullscreen on most modern monitors.
  • Increased Mr. Stretch's shrink speed.
  • Made the title screen fancier.
  • Reduced the parallax effect on the title screen.
  • Added input prompts that appear on the first level if the player appears to be stuck.
  • If Mr. Stretch starts a level on a Goal Block and collects all gems without leaving the block, the level will now be cleared.
  • Fixed a glitch where Mr. Stretch could activate certain blocks by grabbing them, then landing on another block.
  • Fixed a glitch where Mr. Stretch could use a one-way block to clip through himself.
  • Fixed an issue where changes to camera bounds would cause the game to pause when they shouldn't.
  • Crumbling Blocks: If Mr. Stretch starts a level on a Crumbling Block, it will now break when he leaves it.
  • Crumbling Blocks: Added an additional frame to the blocks that displays when they're about to break.
  • Binoculars: The Inspector Reticle will no longer move while the Journal is open.
  • Binoculars: The Inspector Reticle now requires less precision to use.
  • Binoculars: Fixed an issue where the View In Journal button would not appear before the Journal was opened.
  • Switch Blocks are now more distinguishable from ordinary walls.
  • Updated tilesets so hidden areas look better.
  • Minor changes to Grand Entry tileset.
  • The cursor will now be hidden unless it is being used on a menu.
  • V-Sync has been disabled, as it was causing performance issues on some machines. It will be added back as a configurable option in a later update.
  • Added fullscreen support to Web versions of the game.
  • Added sound effects to the Legion dialogue cutscene.
  • Updated Vault Gates to use different sprites.
  • Changed some sound effects.

Get Mr. Stretch & The Stolen Fortune DEMO

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