Channel 13 Concept - Haunted TV
This is just a little diorama that I put together as an experiment. This is a prototype of a possible aesthetic for a future "Channel 13" game that involves using one such haunted TV to capture ghosts.
I'm new to 3D, so this was a good learning experience. I created all of the assets myself, even the font used for the channel number and the SFX.
Some cool details that I would like to point out:
- The bricks on the wall appear to be, but are not 3D, rather they are one transparent layer with gaps between the bricks on top of a solid back layer. When these layers move relatively to each-other due to perspective change, this gives the illusion that the bricks are 3D objects. Unfortunately, this illusion does break down up close, making this less viable for actual game-play.

- The light coming from the screen is actually cast from a point in front of it, this is because the back-face culling of the TV model would allow the light to shine out of the back of the TV. The same thing is done for the channel indicator light.

- Look at the TV static, do you see anything interesting?
For those interested, this is what my workflow looks like:
Step 1:
Create sprites using Asesprite, these are like the sides of boxes that will fold together:

2:
Model using Crocotile, this software makes it easy to create simple, low-poly models like this. Of course, it has some limitations, but that just makes it more fun!

3:
Import models to Unity and set up the scene. This involves a little bit of scripting, animation using the built in animator, and lighting setup. Unity makes this process pretty simple.
| Published | 10 days ago |
| Status | Prototype |
| Category | Other |
| Platforms | HTML5 |
| Release date | 10 days ago |
| Author | Muketronics |
| Made with | Unity, Aseprite, Crocotile 3D |
| Tags | 3D, Aseprite, Horror, Low-poly, Pixel Art, Unity |
| Content | No generative AI was used |

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